However, a rumor states that she had left id Software, which may explain why the development team omitted her from the credits. Heineman is not listed in the game's credits. While the source code of the sound driver gives credit to both Heineman and John Carmack, John has stated that the driver was pretty much programmed by Heineman herself. Years after the game's release, Rebecca Heineman released Super Noah's Ark 3D's sound driver source code, which was originally used in this game. However, nobody from Imagineer worked on this game's sound. The Japanese version's instruction manual also gives credit to the id Software team, as well as the Japanese Imagineer staff. The game's credits can be found by simply waiting at the title screen. Uncredited MIDI to SNES converter: Jason Blochowiak.Uncredited Sound Driver: Rebecca Heineman.The SNSF file also contains the original Level Complete song from the DOS version but for some reason, it was not used in the game and it was replaced with the high scores music from the PC version ( Roster). These MIDIs were then converted into a sound driver by Rebecca Heineman, who goes uncredited. Prince used Sequencer Plus Gold and his Ensoniq EPS to compose the original soundtrack, and he most likely arranged the SNES version's MIDI files in the same program with the same keyboard. Another thing to note is the tempo of the SNES version's music is faster than the DOS originals. Though it has an identical sound to the DOS originals, some things were changed, such as instrument designs being changed, some of the drum beats have been either slightly or completely altered, and even some instruments missing from the DOS originals completely. Though Bobby Prince could not really remember much about the SNES version due to the passing years, John Romero gave us verification that Prince arranged his own music. It sounds particularly better with the percussion instruments, but unfortunately, the port doesn't take full advantage of the audio capabilities of the SNES chip, so the sound is only marginally better. The SNES port of Wolfenstein 3D uses music from Wolfenstein 3D (DOS) and Spear of Destiny (DOS), but the quality of the music is slightly improved thanks to the more advanced audio chip of the SNES. More on that can be found on that game's page. However, this was later proven false by staff at Wisdom Tree. However, unlike DOOM, items aren't shown on the map only the walls, and can only be accessed when the game is paused, not while the player is playing a level.īecause of the censorship, a rumor had spread about id Software lending their source code to the game to Wisdom Tree to make Super Noah's Ark 3D (SNES) in an act of "getting back" at Nintendo for forcing them to censor their game. However, one feature the SNES version has over the DOS original (besides the better quality music) is an automap feature. The game also has no save feature, and instead features a password system for each level for each of the three levels of difficulty. The guards and bosses no longer speak German and instead say "Halt!" and "Coming for ya!", respectively. The SNES version of the game spread a lot of controversy because of its censoring of blood, Nazis and Nazi symbols, replacing dogs with rats and Hitler with Staatmeister (Country Master) who is basically a rehashed version of Hitler without a mustache. While the game is a port of the original Wolfenstein 3D, it uses many elements from its later release, Spear of Destiny (DOS) including bosses, graphics, and even music. In the Japanese version, his name was changed to Colonel Trautman, and you must defeat all of his mutants, which include all the guards. in Castle Wolfenstein, you are sent to several different castles to take out Staatmeister's evil thugs and thwart his plans. The storyline of the game has been slightly altered from the original instead of being a P.O.W. In the game, you play as William "B.J." Blazkowicz. While the Macintosh, 3DO, and Jaguar ports all feature higher resolution sprites and higher quality soundtracks, the SNES version has mildly better music and terrible graphics, worse even than the original DOS port. The levels are shrunken down and the enemies can't rotate. The SNES port of Wolfenstein 3D is the base of the later non-DOS ports. This page is for the SNES game, for other platforms see Wolfenstein 3D.
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